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He has 41109 tris and is renderd in Marmoset Toolbag 2. The High-Poly was made in Zbrush and the Retopology in Maya. The PBR textures are baked with Xnormal and edited with the Quixel Suite, the Albedo, Normal, Specular, Gloss, Ambient Occulsuion, Translucency, Emssive and Parallax Maps are all 4096x4096.

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