He has 32263 tris and is renderd in Marmoset Toolbag 3. The High-Poly was made in Zbrush and the Retopology in Maya. The textures are baked with Marmoset Toolbag 3 and edited with the Substance Painter, the Albedo, Normal, Metalness, Gloss, Ambient Occlusion and Opacity Maps are all 4096x4096. He uses seperate textures for his skin, hair, clothes and weapons. I've made this character for a school game called Einar, which we released on Steam.
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